
This month's theme for our regular Monopoly Club get-together was a total revelation. What I had understood to be "around the world" was, in fact, Wonders of The World (both natural and historical, with The Seven Wonders of The Ancient World being the most valuable properties).

As well as the traditional "forcing your opponents to go bankrupt" method of winning, this version introduced a new way to end the game, emphasising its theme of "seeing the wonders of the world".
Everyone was given a faux passport, containing a miniature version of the game board, upon which you marked off every "wonder" that you visited, and when a player had ticked them all off they got a £1,500 bonus and game would finish.
This change was complemented by a new rule for the airports (the railway stations on a traditional board). Landing on one allowed you a free "return flight" to any "wonder" on the board, so you could tick it off on your passport. Your counter didn't move, you simply marked off a square of your choice.
Everyone was given a faux passport, containing a miniature version of the game board, upon which you marked off every "wonder" that you visited, and when a player had ticked them all off they got a £1,500 bonus and game would finish.
This change was complemented by a new rule for the airports (the railway stations on a traditional board). Landing on one allowed you a free "return flight" to any "wonder" on the board, so you could tick it off on your passport. Your counter didn't move, you simply marked off a square of your choice.
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| Pete shows off his passport |
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| Passport interior: the game provided easy-erase marker pens to tick off the squares |
The passports were decorated with date stamps from the early 20th Century, heightening the feel of the game as emulating the Golden Age of travel. Money in the game was pounds and you were building "guest houses" and "hotels".
Because of this passport twist in the game mechanics, for the first time in our 12 games, we opted not to use the official Monopoly speed die in case it made the game "too short". As it turned out the game ran long, and yet I still believe that the gimmicks of that special die would have made it too easy to tick off all the locations on the board.
Our musical background for the evening started as "EuroPop", but when Pete had an allergic reaction to Whigfield's Saturday Night, Rachel switched the Spotify playlist to "traditional music of the world".
We chose our movement pieces, which represented stages in the development of transport - Clare was Stephenson's Rocket (aka "Puffin' Billy"), Rachel was a three-masted schooner, Pete was the Montgolfier Brothers' hot air balloon, and I was the vintage motor car - and the game began.
Because of this passport twist in the game mechanics, for the first time in our 12 games, we opted not to use the official Monopoly speed die in case it made the game "too short". As it turned out the game ran long, and yet I still believe that the gimmicks of that special die would have made it too easy to tick off all the locations on the board.
Our musical background for the evening started as "EuroPop", but when Pete had an allergic reaction to Whigfield's Saturday Night, Rachel switched the Spotify playlist to "traditional music of the world".
We chose our movement pieces, which represented stages in the development of transport - Clare was Stephenson's Rocket (aka "Puffin' Billy"), Rachel was a three-masted schooner, Pete was the Montgolfier Brothers' hot air balloon, and I was the vintage motor car - and the game began.

Pretty much from the off, although I was, of course, collecting properties along the way, my goal was to "visit" all the sites, claim the £1,500 bonus and (hopefully) win that way.
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| A promising start to my property portfolio |
Although I managed to mark off all but one "wonder" on my passport by the time I went bust, I blew through my finances in the process and, not surprisingly, eventually crashed out on one of Pete's properties.
Pete had a cunning tactic of buying up all the airports. This meant that even though those squares gave us the potential to eliminate another site from our passport it would cost us £200 for the privilege.
Because we opted not to go with the special die, that also meant we started with less money, and it felt like we spent a lot more time "cash poor" than usual.
Not long after I was out, Rachel followed, and eventually Clare, leaving Pete as master of the world!
No one else had come as close as me to marking off all the sites in their passport - for all the good that did me!
This victory means Pete's lead in the league table (see below) has become more commanding. He's now seven points ahead of me, and as a win nets you five points (second gets you three, third gets you two, and fourth gets you a single point), it is going to take several wins from any of the rest of us, as well as somehow ensuring Pete goes out first or second each time, to overtake him!
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| All our passports at the end of the game |
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| Current standing in the Monopoly Club league table |
Wonders of The World was a wonderful version of Monopoly (pun intended), provoking a lot of conversation and banter along the way, as we were inspired to share stories in the "I've been there" genre. Not only did the rule booklet have historical details on all the movement counters, but we belatedly realised that all the property cards had facts about their particular 'wonder' on the back.

All the squares on the board were also numbered and these tallied with numbers on the map in the middle of the board, so you could see where any particular 'wonder' was in the world (which was useful for me when I mixed up Angel Falls with Victoria Falls).
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| See where your property really is in the world |
A beautiful iteration of Monopoly, with no printing errors that we discovered, nice chunky playing pieces (always useful when every player wears glasses), and an interesting educational element if you wanted it, it's no surprise that we all agreed that Wonders of The World was our first 'perfect', ten out of ten, Monopoly theme (see table below).























